Tuesday, April 27, 2010

Kanto Mushuku (Kanto Wanderer) 1963


“The way of the yakuza is to wear red clothes or white…”

If one were to make a clear distinction between the cinematic treatment of the American gangster and the Japanese yakuza it is that the American gangster story is centered on a rise and fall narrative structure whereas the protagonists in a yakuza film are torn between the very Japanese concepts of giri and ninjo. John Dillinger, Bonnie and Clyde, Tom Powers, and Tony Montana are characters defined by their greed, bloodlust, and eventual bloody demise. The American gangster is an entrepreneur fighting the status quo all in a bid to grab a piece of the American dream for themselves. The yakuza, on the other hand, is the perpetual loser of society. The term yakuza itself is derived from the losing hand in the card game Hanafuda. Be it a ninkyo-eiga or a jitsuroku-eiga the central conflict is always the same. A yakuza’s obligation to serve his oyabun will inevitably clash with there own innate humanity.

Pop Surrealist director Seijun Suzuki made a career of dissecting yakuza mythology in the 1960’s. Along with his main collaborator Takeo Kimura he reduced the parts of a yakuza-eiga into its base components and through the conscious use of artifice laid out for audiences the ludicrousness of the yakuza’s masculine code. Kanto Mushuku (Kanto Wanderer) was just one of a slew of ninkyo-eiga he directed during his creative prime in the 1960’s.

Adapted from a novel by Taiko Hirabayashi, Japan’s only female writer during the country’s proletarian movement in the 1920’s, there is an emotional sensitivity present throughout the film. Story-wise there is a heavy emphasis on romance and although the characters in the film are all still cut from the same yakuza cloth; unlike lesser films that pit a righteous hero against a despicable villain there really is no ethical high ground for any character to stand on. What you basically have in the story is Romeo and Juliet seen through the prism of a Japanese exploitation film.




Mitsuo Katsuta, played by heartthrob and singer Akira Kobayashi, is a rising member of the Izu gang. Like all true ninkyo-eiga protagonists he sincerely believes in the yakuza code. This knight-errant looks out for his boss’s daughter, cleans up the mess caused by sleazy gangster and friend Tetsu, and protects and defends his boss’s territory from the rival Yoshida gang. The only vice he allows himself is a passionate but chaste relationship with Tatsuko Iwata (Hiroko Ito), a gambler and sister to Diamond Fuyu of the Yoshida gang. Suzuki uses Katsuta’s relationship with Tatsuko to parallel Katsuta’s own blind devotion to Boss Izu and his gang. The film likens the oyabun-kobun relationship to that of a childish crush. Katsuta, Tetsu, and even Diamond Fuyu are all little boys who’ve fallen in love with the ideals of the yakuza code. It’s no coincidence that Suzuki opens his film not in the middle of a gambling hall or within the company of bakuto gamblers but with a group of young women.

These women, virginal Tokiko (Chieko Matsubara) and free-spirited Hanako (Sanae Nakahara), are completely oblivious to what the yakuza really are. Even Tokiko, whose father is the boss of the Izu gang, can seem utterly blind to what sortof organization her father is really running. Her innocence can seem laughable at times. And not only that but Tokiko’s schoolgirl crush on Katsuta is predicated mainly on a superficial attraction to his boyish good looks. And as for Hanako, problems at home with her father and new stepmother have led her to rebel against the traditional patriarchal society. Yet her ignorance has reduced her rebellion into a means to exploit her. Hanako’s naivete is clearly evident in the way she unquestionably follows Tetsu to a train station and is completly oblivious of his intentions to have her sexually proposition men for money.



By reducing the yakuza characters in the narrative to something akin to naïve post-adolescents Suzuki attacks the ingrained belief that the yakuza are some noble class of warriors. To Suzuki, the yakuza are nothing more than just wayward children attracted to the ideals of the yakuza code but are still far too immature to be able to comprehend what it means to truly live and die for those beliefs. In fact by illustrating the disparity in the way a yakuza’s personal relationships often clash with the masculine codes which govern how all yakuza must behave Suzuki shows us just how far from reality the yakuza code really is. Thus, although Kanto Mushuku (Kanto Wanderer) may seem at first like just one of the many run-of-the-mill ninkyo-eiga being churned out in the 1960’s it is only superficially so. Underneath all the genre machinations in the story the film is really a seething critique on Japan’s fascination with the yakuza.

Hanako’s eventual fate as a prostitute mirrors the predicament that Katsuta and Diamond Fuyu find themselves in the film. All three are in love with the “outsider status” that Japanese society places on both prostitutes and yakuza. Their association with either caste allows them a freedom that wouldn’t be possible if they had chosen to conform to social expectations. The main difference though between the three is that by the end of the film both Hanako and Katsuta have relinquished their childish notions of the heroic rebel yakuza whereas Diamond Fuyu still blindly clings to the myth. Although Katsuta, by film’s end, is being sent away to jail after killing a few rowdy gamblers for the Izu gang the real tragic figure in the story is Diamond Fuyu. Unlike Katsuta, Fuyu kills not for honor but to win Hanako’s heart. Fuyu is so delusional that even after Hanako spurns his affections for her he starts begging her to wait for him and bragging about how much of a man he is. For Diamond Fuyu, killing is the final step to manhood while Katsuta views it merely as the occasional price a yakuza must pay for membership into the organization. Katsuta’s newly formed self-awareness may mean that there is a possibility that he can move on from his old life.




When speaking of Seijun Suzuki’s artistic brilliance one cannot forget that the visual flourishes that people credit as the Seijun Suzuki style would not have been possible without the work of the production designer Takeo Kimura. As always, in a Suzuki film the limitations of budget and story expectations have never gotten in the way of creating scenes that visually pop out at you. In Stephen Teo’s brilliant paper Seijun Suzuki: Authority in Minority the author goes into detail about how Suzuki uses the interior confines of traditional Japanese houses “as compositional devices to frame his shots. These geometric elements serve not only to tie the organic shapes within them into visually satisfying wholes, they also assist the audience in the interpretation of the relationships between characters and thus help the story along.” Teo connects Suzuki’s use of color and light in Kanto Mushuku (Kanto Wanderer) as visual signifiers for the character’s emotions. Although rightfully labeled as a cinematic director, Teo categorizes Suzuki’s work in Kanto Mushuku (Kanto Wanderer) with that of a stage play director due to Suzuki opting for a more stylized visual presentation rather than a naturalistic one. Or as respected film scholar Tony Rayns beautifully put it: ““Realism” evaporates as the film enters its characters’ memories and obsessions”

Although not as infamous as his other yakuza films, Kanto Mushuku (Kanto Wanderer) still deserves respect as a unique work from a true visual artist. The film challenges established notions of masculinity and group devotion while at the same time utilizing a well-established genre to experiment with the pop art aesthetic. Suzuki would make much more daring films after Kanto Mushuku (Kanto Wanderer) but even while practicing restraint there is no denying Seijun Suzuki’s visual genius.

Thursday, March 18, 2010

Pauline Kael on Criticism


"I regard criticism as an art, and if in this country and in this age it is practiced with honesty, it is no more remunerative than the work of an avant-garde film artist. My dear anonymous letter writers, if you think it is so easy to be a critic, so difficult to be a poet or a painter or film experimenter, may I suggest you try both? You may discover why there are so few critics, so many poets."

- Pauline Kael
KPFA Broadcast
January 1963

Friday, March 12, 2010

Feed the Kitty (1952)


It’s not such a stretch to say that the bulk of early American animation has relied heavily on conflicts between anthropomorphized animal species; be it cat against mouse, rooster against chicken hawk, rabbit against duck, or dog against cat. The animated short is a universe populated by a whole host of cuddly critters, smart-alecky fowl, and street-smart rabbits. If you look back towards the history of Western literature it shouldn’t be a surprise to discover that since the days of Hesiod and Aesop, storytellers have relied on creatures, both wild and domesticated, as human surrogates when telling their fables or narrating their myths to an enthralled crowd.

Early American animation is primarily divided into two camps, Walt Disney studios and the Warner Bros. Cartoons, specifically the animators working at the aptly named “Termite Terrace”. Although there were a few other small studios churning out their own animated shorts at the time it is only the Disney and Looney Tunes shorts that have survived a century’s worth of pop culture rejiggering and still retained their commercial viability. The most famous animator working at Warner Bros. during that time was Charles M. Jones, often credited as Chuck Jones, whose oeuvre is replete with classic animated shorts, many of which have been selected for preservation by the National Film Registry.

One of my favorite Chuck Jones shorts is a cartoon little known to the casual fan. It doesn’t star any of the big name Warner Bros. characters like Bugs Bunny, Daffy Duck, or Porky Pig. The cartoon itself doesn’t exhibit any of the trademark Looney Tunes zaniness, and it would be a stretch to label the short laugh out loud funny. No, the seven-minute film that I’m talking about is a quiet unassuming tale about a bulldog by the name of Marc Antony and the little black kitten, Pussyfoot, that he finds one day.



Theatrically released on February 2, 1952 Feed the Kitty would be largely forgotten today if not for the efforts of a few devoted animation historians and Chuck Jones admirers. Unlike the typical shorts that Jones and the rest of the “Termite Terrace” animators did, there was no precedence to any of the characters in the film. Whereas when you watch a Bugs Bunny short you are watching the accumulated work of not just Chuck Jones but also Tex Avery, Bob Clampett, Frank Tashlin, and many more. Feed the Kitty is the sole creation of Chuck Jones and screenwriter Michael Maltese. Also, unlike the Wile E. Coyote/Roadrunner shorts or the Sylvester and Tweety series the characters of Marc Antony and Pussyfoot only appeared in five films together, and so the formula never really had a chance to wear out its welcome.

What makes the film a classic though is that, first of all, it overturns the cliché animosity between cats and dogs. The relationship between Marc Antony and Pussyfoot can be seen in two ways. The first and most popular is the parent-child relationship. When Marc Antony first discovers Pussyfoot he cradles her in his hand. He dotes on her like a father would and even offers his furry back as a makeshift bed for her. This parent-child interpretation has led many people to consider the story as an allegory for the maturing effect that taking care of another life can have. Before meeting Pussyfoot the character of Marc Antony is an immature boy. His toys are scattered around the house, he struts around the neighborhood without a care in the world, and even tries to scare Pussyfoot during their first meeting. It is only when he begins to care for someone other than himself that he makes the leap to adulthood.

Of course this is only one interpretation of the film. Chuck Jones saw the narrative not as a parent-child story, but rather as a romance. When asked about this specific animated short in a 1975 Film Comment interview conducted by Greg Ford and Richard Thompson, Jones replied “The dog starts out pugnaciously with the cat, but then runs the entire gamut of a relationship with anyone. It’s like with a girl, you know, when you first meet her then gradually it gets so that you can stand her and then you fall in love with her and then you become obsessed with her and fear that she’s gonna die or something.” This romantic interpretation of the film relays the maturity in Jones work. He may have been working in an industry that catered predominantly to children, but that didn’t mean that the work he was doing was childish.



Instead of relying on pop culture references and clever wordplay to get laughs the entire cartoon plays like a silent film. In fact there is something very Chaplinesque about Feed the Kitty; a sentimentality that pervades the entire story but because of the sincerity that Jones imbues in the Marc Antony character there is never a danger that the laughs and tears won’t be well-earned. Also, possibly as a nod to Disney both characters in the short are drawn in a cute style; especially Pussyfoot who resembles an infant in both behavior and size.

The biggest stylistic nod to Disney though would have to be the film’s reliance in the characters eyes to emote a wide range of emotions. Modern animators today may have a plethora of gadgets and software that help them turn two-dimensional drawings into near perfect simulacra of everyday objects and people, but this obsession with creating an accurate three-dimensional illusion has turned the art of animation into a petty contest to see who’s got the flashier looking toy. In Feed the Kitty Jones does not even bother to give the audience the illusion of three-dimensionality. The backdrop for the action looks quite artificial as if Chuck Jones were drawing not a real house and lawn, but the movie set equivalent of one. This bare-bones approach to animated set design doesn’t call attention to itself though. In fact, as talented as Chuck Jones was his great skill lay not in having a distinctive drawing style, but rather an ability to adapt his talent for drawing to fit into whatever story he was telling. And in Feed the Kitty what were important to Jones are the characters. The simplicity in their design focuses your attention not so much on the illustrative qualities of the work but on the content of the story. In several interviews Jones has always mentioned his devotion to studying the great masters like Goya, Da Vinci, Claes Oldenburg, and Beatrix Potter. And in his memoir Chuck Amuck: The Life and Times of an Animated Cartoonist he makes it explicitly clear that the one thing that unites all great artists is their “ability to live by the single line – that single honest delineation of the artist’s intent. No shading, no multiple lines, no cross-hatching, no subterfuge. Just that line. Was it Feininger or Kandinsky who said, “My little dot goes for a walk?” Just so; every point on a line is of equal importance. That is rule 1 of all great drawing.”



This simplicity in his drawing style doesn’t mean that Jones was incapable of appreciating the eye-popping frenetic style of a Tex Avery or Frank Tashlin short. In fact in later animated films like Duck Amuck and What’s Opera, Doc? Jones embraces the contained chaos of surrealism and expressionism. In Feed the Kitty though Jones downplays the animation and opts to devote his pen to telling a simple little story not with words but through a collection of gestures and movements. Jones makes Marc Antony the most expressive bulldog in the history of American animation; the furrowing of his brow, scrunching of his nose, half-cocked grin, and a multitude of other facial tics relays to the audience a panoply of hopes, fears, and ultimately his love for Pussyfoot. While many writers and animators today are content with bludgeoning their audiences with sight gags and gross-out humor very few understand the key characteristic that separates good animated stories from the timeless masterpieces, like Feed the Kitty, is nuance. All characters, be they human or otherwise, are emotionally complicated creatures. We are contradictory by nature; even in times of joy we can suffer the pangs of grief and during moments of great fear we might find to our amazement a need to laugh at our own predicaments. Feed the Kitty lives on not because it hearkens back to a simpler time in the history of American animation, but because it shows us what we have now lost when popular animated shows like Family Guy revel in base humor and have relegated the expression of genuine emotions like love, hope, and fear as trite and cliché. In a perfect world it would be the other way around.

Saturday, March 6, 2010

Andy Warhol on Hollywood



"People sometimes say that the way things happen in the movies is unreal, but actually it's the way things happen to you in life that's unreal. The movies make emotions look so strong and real, whereas when things really do happen to you, it's like watching television - you don't feel anything."
***

"Isn't life a series of images that change as they repeat themselves?"
***

"I love Los Angeles. I love Hollywood. They're beautiful. Everybody's plastic, but I love plastic. I want to be plastic."
***

"It's the movies that have really been running things in America ever since they were invented. They show you what to do, how to do it, when to do it, how to feel about it, and how to look how you feel about it. Everybody has their own America, and then they have the pieces of a fantasy America that they think is out there but they can't see."
***

"Sex is more exciting on the screen and between the pages than between the sheets."
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"My idea of a good picture is one that's in focus and of a famous person."
***

"Our movies may have looked like home movies, but then our home wasn't like anybody else's."
***

"Drag queens are living testimony to the way women used to want to be, the way some people still want them to be, and the way some women will actually want to be. Drags are ambulatory archives of ideal moviestar womanhood. They perform a documentary service, usually consecrating their lives to keeping the glittering alternative alive and available for (not-too-close) inspection."
***

"I tried and tried when I was younger to learn something about love, and since it wasn't taught in school I turned to the movies for some clues about what love is and what to do about it."

Saturday, February 27, 2010

Irezumi Ichidai (Tattooed Life) 1965


As a cinema stylist Seijun Suzuki has no rival. Loyal only to his own artistic whims Suzuki’s filmography is replete with pictures that bear his trademark stamp. Categorized by many film scholars as subversive it is important to note that although many of his films undermine the predetermined genre conventions of the yakuza or crime picture it would be more accurate to place him with cinema’s great fetishists; i.e. Alfred Hitchcock, Wes Anderson, Quentin Tarantino, and Wong Kar-Wai. Each frame in a Seijun Suzuki picture is carefully constructed. And it’s no exaggeration to state that a major part of what made Suzuki such a critical darling in the film community was the art direction. In fact, many of his films stretching as far back as the 1963 picture Akutaro (The Bastard) till the completion of Kenka Erejii (Fighting Elegy) in 1966 all had the same production designer, Takeo Kimura.

In Suzuki’s own words: “It was with Kimura that I began to work on ways of making the fundamental illusion of cinema more powerful.” And so it was with Kimura’s help that many of the visual tropes that would later be identified as trademark Suzuki were made possible because of Kimura’s great eye for detail. Of course this acuity for dynamic frame compositions and a pathological disregard for cinematic convention would ultimately lead to Suzuki being blacklisted by every major film studio in Japan; many of whom were not amused by his art house pretensions.

This antagonism between Suzuki and Nikkatsu studios can be traced to the director’s disdain for the assembly-line mentality that his bosses had when it came to directing a Nikkatsu B-picture. As Tony Rayns states in Branded to Thrill: The Delirious Cinema of Suzuki Seijun, “In his own eyes, the visual and structural qualities of his ‘60s genre films sprang from a mixture of boredom (‘All company scripts were so similar; if I found a single line that was original, I could see room to do something with it’) and self preservation (‘Since all of us contract directors were working from identical scripts, it was important to find a way of standing out from the crowd’).”


The first signs of the growing strain between Suzuki and Nikkatsu began in 1965 during production of his thirty-sixth film, Irezumi Ichidai (Tattooed Life). Although ostensibly a ninkyo-eiga Suzuki uses the structure of the “chivalry film” itself to not only show the limitations of the yakuza genre but also the shortcomings of the culture that gave birth to this specific brand of cinema. Saddled with a conventional pulp narrative Suzuki is merciless as he not only deconstructs the yakuza persona but also attacks the Japanese mindset during their most imperialistic.

It is no coincidence that Suzuki places the plot of Irezumi Ichidai (Tattooed Life) within the context of the Showa era. For those not familiar with Japanese history the Showa era corresponds to the reign of Emperor Hirohito who ascended to the throne in 1926 and ruled, be it only as a figurehead, till 1989. The Showa period encompassed several important milestones in Japan’s history. And under Hirohito’s reign, Japan during the first half of the twentieth century would be torn asunder by ultra-nationalistic elements within the government ultimately culminating in the country’s eventual defeat by Allied forces during the Second World War.

Suzuki sets his story in year one of the Showa era, and he makes it explicitly apparent to his audience that Manchuria is a nation that will play an important role in Japan’s imperialist ambitions. In the film Suzuki has his two protagonists Tetsu (Hideki Takahashi) and Kenji (Kotobuki Hananomoto) trying to flee Japan for Manchuria to escape reprisal from a rival gang after a series of killings leaves both brothers guilty of murder. By setting the action within a Japanese port town Suzuki creates an image of Manchuria as some sort of far-off intangible Promised Land. Similar to the classic Hollywood picture Casablanca the port town in the film not only becomes the final way station before they can reach Manchuria but also just like the Michael Curtiz picture the main thrust of the story revolves around finding someone trustworthy enough to help them gain safe passage to freedom.

Unlike Casablanca though Irezumi Ichidai (Tattooed Life) never devolves into nationalistic propaganda. In fact Suzuki’s film is very disparaging of Japan at the start of the Showa era. While Curtiz divided his characters into two camps, those working for or against the Nazis, Suzuki eschewed such simplistic generalizations. Instead of defining his characters through their political affiliations Suzuki illustrates that ultimately both the good guys and the bad guys in the film are not just culpable for their own fate but the entire country’s as well.



The con artist Yamano Senkichi (Hosei Komatsu) is the embodiment of the ultra-nationalist. Sporting a white three-piece suit and never at a loss for words his respectable attire belies his criminal nature. He survives by hustling those desperate to get to Manchuria out of their hard earned money by offering them false hope. It’s no coincidence that Suzuki has Yamano Senkichi constantly espousing nationalist rhetoric like “Asian Liberation” to rationalize the subjugaton of the neighboring countries that surround Japan. Although the war in the Pacific was several years away Suzuki illustrates through the actions of Yamano Senkichi that people don’t suddenly just have a desire to go to war, it is a predilection cultivated by well-dressed con men that know exactly what to say to mobilize the masses.

Also, within the film’s narrative the yakuza themselves no longer take on the role of honorable outlaws. The rival yakuza in the film become something akin to a secret police force or, in the case of the Kanbe family, independent corporate contractors. Concepts like giri and ninjo are useless in this new yakuza order. The peddlers and gamblers of the old order have now been replaced with murderers and spies; which in hindsight were the main tools that the fascists would use to stay in power. The only conventional yakuza in the film are a one-armed old man who works at the Yamashita work camp and Tetsu. Although Tetsu does fall into the conventions of previously romanticized yakuza protagonists Suzuki infuses the narrative with a nihilist streak. Tetsu seems to have a certain degree of self-awareness in the story. It is almost as if he knew his fate even before the first reel of the film had started playing. His time at the Yamashita work camp, romance with Midori, and dreams of living in Manchuria were nothing more than just side trips before his eventual fate.

To understand this ever-present nihilism in the ninkyo-eiga and jitsuroku-eiga one must look towards an old yakuza saying: “The path of a true man leads to red clothes or white clothes.” The white signifying the color of the robes one wears after death, and the red correlating to the prison jumpsuits that all yakuza will eventually don at least once in their life; with this type of thinking it’s no wonder that a yakuza’s fate is never a happy one. Like any true cine-fetishist though Suzuki is never content with being confined to circumscribed genre conventions. Those familiar with the films of Seijun Suzuki will recognize the stylistic debt that Irezumi Ichidai (Tattooed Life) owes to Suzuki’s early color experiments in pictures as diverse as Yaju No Seishun (Youth of the Beast), Kanto Mushuku (Kanto Wanderer), and Nikutai No Mon (Gate of Flesh).


All of Suzuki’s color films in the 1960’s are dependent on three key factors: bold monochromatic colors, artificial lighting, and a theatrical mise-en-scene. Suzuki color-codes various props in Irezumi Ichidai (Tattooed Life) like the omnipresent red boots that the titular villain in the picture wears or Tetsu’s metallic grey pistol for two reasons. The first is to create shots that catch the viewer’s eye. And the second reason being that it offers audiences a visual shortcut to the narrative. Thus as we watch the movie we know that the bad guy wears red boots, Yamano is the one wearing a white suit, and Kenji is easily recognizable with his black cloak draped over his shoulders.

In regards to lighting design Suzuki and his cinematographer, Kurataro Takamura, use contrast to not only delineate what time of day it is but also to establish atmosphere. The sun dappled exteriors of the Yamashita work camp contrasts with the dark cavern like space of the Ikari bar as a way to lend these locations a unique personality. Suzuki’s obsession for capturing specific visual moods overrides the conventions of Western storytelling, which place a greater importance on narrative cohesion. For Suzuki, the cine-fetishist, mood and atmosphere will always trump the filmmaker’s obligation to tell a story.


And as far as scene compositions are concerned one of the purest examples of Seijun Suzuki’s dynamic mise-en-scene can be found in Tetsu’s final showdown with the Kanbe family. Instead of relying on the aesthetics of documentary realism Suzuki opts to shoot the scene in an expressionist style. He narrows the color palette to only a handful of primary pigments: the black background, Tetsu’s white kimono, and the monochromatic fusuma that divides Kanbe headquarters into a series of corridors and secret passages. Also by reducing the area of dramatic action to a spare collection of props and scenery Suzuki turns Kanbe headquarters into an abstract space. The camera’s constant movement as it tracks Tetsu as he fights wave after wave of opponents allows the viewer to be an active spectator as they watch the kinetic action on the screen. In short, Suzuki turns the ritual of the duel into a scene straight out of the Theater of the Absurd.

A key factor to appreciating the cinema of Seijun Suzuki is an understanding that in his films people, places, and objects are not confined to the cinematic frame. Time and space are bent to his artistic specifications. As a product of the Japanese studio system Suzuki would never veer too far from commercial film genres, but within the confines of genre Seijun Suzuki found a canvas that afforded him the resources to be able to share with audiences his unique perspective of the world.

Saturday, February 13, 2010

Ankokugai No Bijo (Underworld Beauty) 1958


Maverick. Rebel. Iconoclast. These are all words used to describe Japanese director Seijun Suzuki. Championed by a slew of filmmakers, critics, and cinephiles his work not only challenged Japanese notions of proper behavior, sexuality, and gender roles but his films attacked the very core of Western storytelling techniques. Many of his best films forego the safety net of a classic three-act story structure preferring instead to build his pictures out of flamboyant set pieces, idiosyncratic characters, and a loose improvisatory shooting style that often frustrated viewers who were weaned on predictable Hollywood fare. Like his American counterparts, Frank Tashlin and Samuel Fuller, Suzuki never lost his anarchic spirit even if that meant alienating his audience.

Before the elevation of his work to auteur status though Seijun Suzuki was just another fledgling director for Nikkatsu studios. Working first at Shochiku as an assistant director Suzuki spent seven uneventful years not doing anything particularly worthwhile. It was only after Nikkatsu studios reopened its doors and put a call out to all the major studios for new talent that Suzuki was lured away from Shochiku with the promise of advancement and a substantial pay raise. Although relegated to directing B-pictures for Nikkatsu the low budgets and quick production turnaround taught Suzuki how to make the most of the resources available to him. In fact, the great maverick director needed the stability and security of the Japanese studio system in order to develop his unique brand of postmodern surrealism.

To describe a Seijun Suzuki film one must first establish that Suzuki’s cinema is one where any expectations for narrative plausibility must be thrown out the door. His is a cinema of sensation; both in the tabloid sense of the word and as the feeling one would get while standing in front of an action painting by either Jackson Pollock or Franz Kline. To appreciate one of Suzuki’s pictures it helps to be familiar with the genres he is toying with. In fact several of his films seem more like parodies of well-established genres. The only difference being that most film parodists are only concerned with getting a laugh whereas Suzuki is constantly asking his audience to question the intentions of the film artist working in a commercial business. To put it simply, if film is an art then why must the filmmaker be a servant to the audience, and if it is the filmmaker’s role to be just an entertainer then why are they only allowed to use the same tired techniques that have been around since the days of Griffith to tell a story? Finally one must also take into account when discussing Suzuki’s work that as groundbreaking and borderless as his cinema is a Seijun Suzuki picture is indebted to Japanese culture and the complicated history it’s had with the West ever since the Second World War.



For his seventh feature Suzuki not only adopted the Cinemascope frame but he also appropriated the aesthetics of German Expressionism. Ankokugai No Bijo (Underworld Beauty) is a crime drama that, in terms of style, outclasses many of the American noirs that Suzuki borrows from. The basic premise for the story comes straight out of the B-picture playbook: just released gangster Miyamoto, played by Michitaro Mizushima, retrieves a trio of diamonds he hid away before going to jail as a way to repay a debt he owes to his friend Mihara (Hideaki Nitani), who was crippled during the heist to steal them. Of course like any true crime drama betrayal is always an ever-present danger and usually punctuates the end of the first act. In Suzuki’s picture betrayal comes in the form of Miyamoto’s old gang who’ve embraced Western capitalism while at the same time adopting the faux-traditions of the yakuza code. Unlike the typical characters found in the American crime pictures of the 40’s and 50’s Miyamoto is neither alienated from his surroundings nor is he in some quest to right a wrong. Instead he is motivated by the Japanese concept of giri, which when translated into English means duty or social obligation. Since it was Miyamoto who dragged Mihara into helping him pull off the heist then it is Miyamoto who must assume personal responsibility for Mihara’s crippling. Even after Mihara’s death the debt Miyamoto owes cannot be canceled it is only transferred from Mihara to his younger sister Akiko, played by Mari Shiraki.

With the exception of Mihara the character of Miyamoto is the most traditional character in the story. Whereas his old gang flaunt pricey suits and an array of high-powered submachine guns and pistols Miyamoto looks like he just stepped out of a Warner Bros. gangster picture. His outfit echoes James Cagney’s costume in White Heat, his fedora links him to the detectives of the private eye genre, and his gait echoes the confident stride of Humphrey Bogart. By linking Miyamoto to the idealized tough guy archetypes of Cagney and Bogart Suzuki makes it plainly obvious to the viewer that Miyamoto is a walking anachronism. In 1950’s era Japan when the economic miracle was still several years away and the streets were clogged with US service men, a constant reminder to the Japanese populace of their humiliating defeat during the war, the concepts of giri and ninjo were looked upon as unrealistic virtues to follow. By making the character of Miyamoto a synthesis of Western genre tropes and Eastern virtues the actor Michitaro Mizushima and director Seijun Suzuki create a distinctly Japanese character that was created out of the social and psychological tensions brewing in Japan at that time.



Other then Miyamoto the only other multi-dimensional character in the film is Akiko. Like many auteurs, Suzuki has a set number of stylistic and thematic obsessions that he constantly returns to in film after film. Akiko is a typical Suzuki female in that she uses her body, more specifically her sexuality, to survive and this trait in effect makes her a much stronger and more independent character compared to her male counterparts who are hampered by their greed or blind devotion to social codes. In fact, Akiko can be seen as the prototype for later Suzuki females that you’d find in Nikutai No Mon (Gate of Flesh), Shunpu Den (Story of a Prostitute), and Koroshi No Rakuin (Branded to Kill). Instead of wearing a traditional Japanese kimono or yukata Akiko is dressed in tight black capri pants, matching long sleeve turtleneck, a white smock-frock jacket, and ballerina shoes. She is the epitome of modern fashion and in fact minus a black beret she is decked out in full beatnik regalia. Just as Miyamoto’s costume identifies him with the 30’s tough guy archetype Akiko’s modish fashion statement links her with the juvenile delinquency films that were popular in America, Europe, and Japan during the 1950’s. Unlike the female characters in those films though Akiko is not riddled with angst. In a way Akiko represents the new Japanese spirit of revitalization. Even though she has lost her entire family, just as many Japanese families had during the war, she retains her optimism and independence. The trauma of loss does not crush her spirit, but rather fuels her to overcome the obstacles in her way and become even stronger.

Also, unlike the female characters found in American romantic comedies or juvenile delinquency pictures Suzuki establishes right off the bat that Akiko is sexually active and doesn’t make a big deal about it. Whereas an American film of that time might demonize its female characters for engaging in premarital sex, show them to be suffering some clash of conscience, or punish them in some way Suzuki foregoes such melodramatic affectations. In the film Akiko dances, drinks, flirts, models for, talks to, and enjoys the company of American soldiers, Japanese playboys, and her phony artist/sculptor boyfriend not because of some sanctimonious quest to find a husband but because she is full of life and she won’t allow society to have sole control of her sexual organs. Suzuki shows through the character of Akiko that the new Japan born from the ashes of the Second World War would do well to not repeat the country’s previous mistakes in relegating women to second-class status. Instead of being defined by the men in her life Akiko makes decisions based on her own needs and wants. As a result of this Akiko is the most self-actualized person in the film. In fact the final scene of the film has a positively radiant Akiko standing on the balcony of Miyamoto’s hospital room smiling as she comments on the beauty of the weather and asking him if he doesn’t share the same sentiment about the day. She looks far off into the distance, ruminating about her future. To the top left of the frame hangs a birdcage with two songbirds sitting on a perch, content. Akiko has moved past the trauma of losing her brother and almost getting killed and is now ready to make a second go at living her life. Just as the Japanese during the postwar era would not allow themselves to be defined by the tragedies they’ve lived thru Akiko can only look optimistically forward towards the future, no matter how shaky it may be.



An interesting theme that Suzuki has running throughout the picture is the bastardization of the arts through commerce, in particular the visual arts and to be even more specific the cinema. The character of Arita, played by Shinsuke Ashida, is the personification of avarice and also an example of the artist poseur. In fact out of all the characters in the film Suzuki reserves all his hatred and contempt for Arita. Whereas Miyamoto’s old gang is portrayed as ruthless killers their actions are framed within the context of the crime drama. The Oyane gang serves as a dramatic foil for Miyamoto. And so their cruelty is always proportionate to Miyamoto’s innate humanity. Arita, on the other hand, is an absurdly vulgar and despicable figure in the story. His greed inadvertently leads to Mihara’s death, the crude vivisection of Mihara by Arita to retrieve the diamonds, and his feeble attempts to seduce and then assault Akiko all in a bid to capture at least one of the diamonds for himself. It’s a telling detail that Suzuki makes Arita a mannequin sculptor. The job bridges both the artistic world of Renaissance sculptors like Michelangelo and Donatello and the crude Consumerism that at the time was just starting to take hold of in Japan. One can see the character of Arita as being a narrative device that Suzuki is using to comment on Nikkatsu studios viewpoint of the director being a mere factory worker churning out cheap flashy product to attract window shoppers into their stores, or in Suzuki’s case movie theaters. Arita’s singular drive to get a hold of the diamonds can be seen as a parallel to the commercial filmmakers blind ambition of scoring box office success with audience pleasing dreck. Both accomplishments would result in a certain amount of economic security, but the pursuit of either action leads to an individual’s gradual corruption. For Suzuki, an artist with no regard for the visual and narrative intricacies of film and was in it only for the money is a far greater evil than the killers and yakuza thugs that populate his films.

Although remarkably restrained for a Seijun Suzuki picture Ankokugai No Bijo (Underworld Beauty) does offer the viewer flashes of auteurist brilliance. Just as he does in later films Suzuki frames his shots by using pillars, window frames, alleyways, and the stark architectural outlines of the surrounding urban environment as a makeshift proscenium arch. The artificial mise-en-scene lends the film an unreality that hearkens back to classic Japanese theater, specifically kabuki. The highly stylized drama of the kabuki play complements the Expressionist lighting that Suzuki and his cinematographer, Wataro Nakao, establish throughout the film. Nakao and Suzuki borrow heavily from Fritz Lang’s oeuvre and Karl Freund’s trademark lighting design. And the play of shadow and light helps elevate visually unexciting scenes into wonderfully enthralling tableaus. The final showdown at the Oyane gang’s headquarters is refreshing because of the decision to leave the viewer in the dark during a majority of the shootout. Every so often we see the flash of a light bulb being shot out, the metallic glint coming from the barrel of a gun, or maybe shafts of light cutting thru the inky darkness. By manipulating the information we get, Suzuki and his cinematographer make a tired convention of the crime drama into visual eye candy for cinephiles privy to the cinematic treats that watching a Seijun Suzuki film can offer.